How to cameratrack in sequencer the head of a dancing animated actor

Hi everyone
I am having a camera on a rail, tracking an animated dancer. Now the camera centers on the feet of this dancer, instead of its head. How can I change this?
And of course, sequencer and UE4 are the very best thing that happened in my life – what a great achievement for extending the creative space!
Many thanks
Mischa

You should be able to just move the camera with the transform gizmo to pull it off of the camera rail directly. Do you have a transform track on that camera? It should be there automatically if you add the camera to sequencer.

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Or, if you’re using the actor to track property on the cine camera actor, you can also use the relative offset to adjust the look at point.

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