FBX Scene Reimport Doesn't Work
I can't get the FBX Full Scene Reimport to work as it should. I've imported my scene as a blueprint and now I want to update only one asset, but it doesn't detect which meshes that have diffs, so it wants to import the whole scene again, which takes a very long time, and shouldn't be necessary.
What I have to do is find the name of the asset and only check that asset manually in the reimport window, which kind of defeats the purpose of this whole Full Scene Importer.
asked Sep 20 '17 at 09:21 AM in Using UE4
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