Getting hit location without affecting physics
Probably a simple one... hopefully
I have balls that have projectile movement modifiers that bounce around my scene, these bounce off eachother.
What I want is when a different actor, lets call it "cube" hits one of these balls, for it to fire the hit event so I can get location and normal data, but for it not to affect the current trajectory of the ball. I have tried turning off add impulse in my cube and reducing its mass to the lowest amount 0.01, but still on hit it changes the trajectory of the ball.
I can use the on overlap node, but then I have no hit location or normal.
Any Ideas how I can get my hit and normal location without the "hit" affecting the balls?
asked Sep 20 '17 at 08:44 AM in Blueprint Scripting
Can you use the overlap, but when overlap event fires, you will make a second test to fetch the hit info?
answered Sep 20 '17 at 08:02 PM
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