Exclude Light Propagation from Static Mesh

Hi folks, as the title says, Just trying to find a way to exclude (in this case) a set of eye static meshes from the Light Propagation set in the Post Process Vol?
Really like the effect it is having on my environment but certain close up elements (from what i can gather) smaller more intricate meshes, like eye balls in sockets make for some odd results, either excluding them from the process or even finding a way to adjust the Propagation? Looked through all the advanced settings and nothing seems to fix it.

Any Ideas?