iOS Screenshot Crash in Shipping

Hey all:

Weird issue here. I am developing an iOS application that allows the user to push a button and the ‘shot’ console command saves a screenshot. Then we have Obj-C code that transfers that image from the app files to the photos app so the user can access it.

This works in development build.

However, in the shipping build (for distribution or not) the app crashes after a screenshot is taken.

Does anyone know why this would happen? Does the permissions change? Does the file structure change? Something has to change in UE4 I would think, because the code is basic. Needing a quick fix and hoping someone has an answer for this.

Thanks,