Car Shaking in Multiplayer - Works fine Offline

Hi everybody,

This is my first post ever related to Unreal Engine 4. I’ve been creating games with Unity3D since junior high. But since I finished building this new workstation, I decided to go Unreal and witness the cool graphics I couldn’t run on my previous machine.

Anyway, I’m having some problems with my vehicle I built using the Advanced Vehicle Template.

  • [The model I use for my new car][1]
  • [Tutorial I used to replace the car model][2]

So I managed to built a car and learn UE4 a bit in 3 days.
The car works fine and I can drive anywhere I want. Until I decided to make it a free-roaming car game.
Both cars seemed to work fine - gears, steering, physics etc.
However, the Host works completely fine. But when I drove the Client’s car it started to shake and fell almost through the ground.

So...

It happens everytime I start Multiplayer and I don't know what's causing this. I've spent an hour trying to find any misplaced Colliders, perhaps WheelColliders. But still no success.
  • Thanks for reading - Hopefully there’s somebody who can help me
  • P.S. Track I made lol