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content browser won't show up new assets after syncing with perforce in editor

Hi, I am really sorry if anything similiar issue post exist already!


My team and i decided to use perforce for source control and faced an annoying issue after starting using it. If you add a new *.uasset in the editor (e.g. create a new empty blueprint) and submit it to perforce via editor on machine 1 and want this change visible and added on machine 2 by doing a sync via editor, the new created BP won't show up in the content browser until you restart your editor!


  1. Set up a perforce server and connect the editor to that perforce server on 2 different machines with different workspaces and users

  2. Create new empty C++ project and submit it via perforce visual client, sync it on the machines and open the project

  3. Machine 1: create a new folder, name it "Blueprints" and add a new empty blueprint

  4. Machine 1: add and submit the blueprint to perforce via the editor

  5. Machine 2: sync changes via editor

  6. Machine 2: now the blueprint and folder won't show up in the content browser! But, if you look on your harddrive you can actually see the newly added folder and blueprint *.uasset!

  7. Machine 2: restart the editor and you can see the folder + blueprint

Product Version: UE 4.17
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asked Sep 20 '17 at 07:57 PM in Bug Reports

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avatar image Matthew J Oct 02 '17 at 05:56 PM

Hello bernhardrieder91,

We attempted reproducing this with both a local repository and online as in your original reproduction and did not see this issue occur in either case. Could it possibly be that the two PCs are using different versions of the editor, even if it's only different by a CL# rather than by an entire version? Can you also provide log files from both of the editor sessions when reproducing this issue?

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We haven't heard from you in a while, bernhardrieder91. Are you still experiencing this issue? If so, can you provide the information I requested in my previous post? In the meantime, I'll be marking this issue as resolved for tracking purposes.

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answered Nov 17 '17 at 06:11 PM

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