When I attempt to call this function from a casted Player Controller node from within the HUD blueprint, the bluerpint fails on iOS, however this is fine on PC and Emulated Mobile.
Thanks for the reply mindfane.
You’re correct it is just a snippit, ill make that clearer next time.
I spent the morning upgrading from 4.3.0-preview to release on PC and Mac after you suggested it was a bug and luckily it is now fixed in 4.3.0
Appreciate your confirmation I wasn’t doing anything glaringly wrong.