Why are android file sizes so big?
I have a small game ready for android however its a nightmare getting it to the play store. The main issue being the HUGE file size of the .obb expansion files. I have got any of the starter material in my project and in fact my entire content is just over 10 mb, so why is is my .obb coming out at well over 100mb? As you can see this is a huge problem for us looking to move to ue4 as nobody browsing the play store would download over 100mb for a small game that's much like tappy chicken. Im completely stuck here as ive no way to reduce my assets or sizes, and i cant release game so large in size. the thing that bugs me is the same sized project packages way less than 10mb on other engines such as Unity. Is this extra size due to blueprints?
p.s if its any help im getting this pop up with google play when uploading my apk and .obb http://i.imgur.com/KJKu3wD.png What is making my build so big and how can i reduce it?
Ive just packaged a new project with no starter content, deleted the basic assets such as lights from the scene, and this still comes up 20 mb for the apk, and another 26-27mb for the obb! its way to big
asked Jul 17 '14 at 08:07 PM in Packaging & Deployment
I managed to get the OBB size reduced a bit by manually deleting some slate folders from the engine folder before exporting as ETC1 (remembering to back them up and replacing them - else UE4 will no load the next time). There was also a ini setting that can be changed for another 3-5meg. Both of these tips I got from this thread:
and I managed to get my game down to 35meg: https://play.google.com/store/apps/details?id=com.scgames.TappyFootball :)
Also remember when ticking 'For Distribution' and selecting 'Shipping' after deploying the APK size drops to 15meg (from the 20 you get with all the developer debug stuff still in it). So my OBB which has a bit more than Tappy Chicken in it is 20meg and I got this by:
Deleting these engine 2 folders remembering to back them up and replacing them - else UE4 will not load the next time!:
in BaseEditor.ini in Engine/\Config
Hope that helps you as well!
When doing this with a blank project I got around 30meg total (APK and OBB)! ;)
answered Sep 27 '14 at 06:34 PM
UE 4.9 will include support for an optional packaging blacklist per platform and build configuration. Any files included in the list will be omitted from packaging.
If you want to try it now, it is checked into the master branch: link text
Create a text file: [Project]/Build/[Platform]/PakBlacklist-[Config].txt
Any file starting with each line in the file will be omitted (example):
Here is the official documentation for reducing APK package size.
answered Jul 24 '15 at 08:17 PM
No real answer? So unreal isnt capable of outputting small sizes?? Is unity the better way for that?
answered Sep 27 '14 at 03:19 PM
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