Importing a skeletal mesh: Mesh is not at Root bone position

Hi there,

I currently need to fix some assets and am stumbling over this issue. I need to reimport a skeletal mesh, which is already in use. When reimporting the skeletal the mesh is not at the same position as before, but the bones remain at the correct position.

It would be great, if anybody could help me fix this issue.

Kind regards
Gil/scodiak

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