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Physics asset stretching like crazy.

I've had this problem in the past but I don't recall how I resolved it... If I manually add physics bodies to my skeleton, it stretches out like crazy! If I let it do it automatically, it works much better, but adds bodies to bones I don't want to have bodies (Shoulders, Left/Right hips) I made the mesh and rig in Blender and haven't changed the import scale or export scale or anything.. Any help is appreciated as I've been battling this problem for a week now; Thanks!!

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Product Version: UE 4.16
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asked Sep 21 '17 at 05:09 AM in Everything Else

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MinuteMa1d
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For anyone having this same issue. follow these Steps

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answered Sep 22 '17 at 05:40 AM

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MinuteMa1d
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avatar image script526 Jun 22 '18 at 12:38 AM

Hey mate! Do you still scale your mesh before exporting? And does it really prevent bones from streching?

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