Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Mobile: Best Practices / Examples for Dynamic Lighting

Hey everyone,

I am coming from the industrial side of 3D creation, aka 3D Studio Max. So naturally I am very spoiled when it comes to lighting and overall aesthetics.

While I am very pleased with how UE4 performs on Desktop systems, the limitations towards mobile are still hindering me to realise what I imagine in my head. In particular, these restrictions drastically lower aesthetics for me right now:

  • Light functions do not work on mobile (e.g no flickering lights via LF)

  • No soft shadows on mobile

  • No shadows for moving lights on mobile (I luckily figured that moving actors can cast shadows)

  • No volumetric fog or atmosphere on mobile

  • Light emission from CPU particles does not work on mobile

So, with this in mind I watched and played some of the latest UE4 mobile games and in fact, they all look great, but if you remove 80% of the Lens Flares and Glooms FX, you'll notice the static lighting of the map with little to no dynamic difference (e.g. no light flickering, no changing color based of actor's position, no changing light brightness while runtime, ...).

Since my app idea is mostly based around lighting (aka build your own room), I am strongly depending on changing lighting situations while runtime. Works amazingly beautiful on Desktop, on mobile rather miserably. So, my question is: What have you seen (lately) in the environment of UE4 + mobile (iOS) which blows your mind? Techniques and or artistic skills, that made a scene aesthetic, even on mobile with having little tools except eyecandy on top.

Thanks a lot in davance!

Product Version: UE 4.17
more ▼

asked Sep 21 '17 at 10:28 AM in Rendering

avatar image

6 1 1 1

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

0 answers: sort voted first
Be the first one to answer this question
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question