Light and shadows look different in Sequencer

Currently I’m working on a short ‘cinematic’ Star Wars animation and I’m using Unreal as a renderer and the shadows and lighting seems to be different when rendering/exporting a scene from sequencer while it will look much ‘better’ in the real-time viewport. I tried removing the skybox and skylight but this still ocurrs. Also it’s only so visible on this model, all the other stuff doesn’t seem to be as much affected I think.