Exclude Sky Sphere from Post Process Material

Hi!

I want to achieve a very specific fog look as shown in this thread : [MulticoloredFog][1]

The problem I’m running into right now is that I want the Fog Post Process Material to fade off before it reaches the Sky Sphere so that I can see the sky and the clouds. I tried following the example graph in the thread but I feel like I’m missing something, can someone help?

With Post Process Fog / Withoug Post Process Fog

My graph:

Thanks!

This maybe not the solution you’re looking for, but you could clip the effect by SceneDepth mask (sky sphere generally very far).