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Exclude Sky Sphere from Post Process Material


I want to achieve a very specific fog look as shown in this thread : MulticoloredFog

The problem I'm running into right now is that I want the Fog Post Process Material to fade off before it reaches the Sky Sphere so that I can see the sky and the clouds. I tried following the example graph in the thread but I feel like I'm missing something, can someone help?

With Post Process Fog / Withoug Post Process Fog

alt text

My graph:

alt text


Product Version: UE 4.17
fogexample.jpg (519.5 kB)
fogbp.png (330.3 kB)
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asked Sep 21 '17 at 04:26 PM in Rendering

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avatar image S-ed Sep 30 '17 at 02:32 AM

This maybe not the solution you're looking for, but you could clip the effect by SceneDepth mask (sky sphere generally very far).

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