Exclude Sky Sphere from Post Process Material
I want to achieve a very specific fog look as shown in this thread : MulticoloredFog
The problem I'm running into right now is that I want the Fog Post Process Material to fade off before it reaches the Sky Sphere so that I can see the sky and the clouds. I tried following the example graph in the thread but I feel like I'm missing something, can someone help?
With Post Process Fog / Withoug Post Process Fog
asked Sep 21 '17 at 04:26 PM in Rendering
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