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Viewport right clicking, can't naviage without menus popping up

I've had this issue before but only slightly, but now, for whatever reason is causing some problems. I'm in the viewport and navigating around the level, but when I right click to move so I can look around it consistently thinks I'm trying to right click and it makes it difficult to look around, especially when I'm prototyping the level and moving fast.

I see a correlation between RAM and the engine's performance with situations like this, but I usually have this issue on large complex levels with lighting, I'm currently on a smaller level with lighting off and simple meshes, don't know what is causing this headache, any help would be great, thanks.

Here is my log when trying to right click to look around, it just keeps targeting the landscape:

 LogEditorViewport: Clicking on Actor (context menu): Landscape (Landscape2)
 LogEditorViewport: Clicking on Actor (context menu): Landscape (Landscape2)
 LogEditorViewport: Clicking on Actor (context menu): Landscape (Landscape2)
 LogEditorViewport: Clicking on Actor (context menu): Landscape (Landscape2)
 LogEditorViewport: Clicking on Actor (context menu): Landscape (Landscape2)
 LogEditorViewport: Clicking on Actor (context menu): Landscape (Landscape2)
Product Version: UE 4.16
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asked Sep 21 '17 at 06:20 PM in Using UE4

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bootstrotter
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