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Scene Capture is not working with Capture source = SceneDepth in R

SceneCaptureComponent2D with capture source as SceneDepth in R, produces a scene depth map which is always 1 for all the pixels. When I tried moving the capture component around the scene, sometimes, there seems to be data between 0 to 1. Is there any clipping happening before the scene capture component receives the depth buffer ?

How can I capture scene depth properly ? I would like to export the depth into an exr file.

Product Version: UE 4.17
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asked Sep 21 '17 at 09:34 PM in Rendering

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SceneDepth in R is not supposed to return value between 0 and 1. It writes HDR value into a red channel, so a render target format must be matched accordingly.

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answered Sep 22 '17 at 10:11 AM

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