Terrain Collision with Unreal Vehicle
Hey, I'm currently having a problem with the wheels in my vehicle slightly falling through the terrain. The vehicle is set up to do wheelies by adding a torque to the back of the car, this works fine on a normal static mesh but when applied to a terrain the wheels fall slightly through the terrain. I have also used a line trace to see the collision status and it seems to not be correctly colliding with the environment.
asked Sep 22 '17 at 12:00 AM in Blueprint Scripting
Follow this question
Once you sign in you will be able to subscribe for any updates here