Editor crashes after creating new c++ project

When I start a new blueprint project, there are no problems. When I open an existing c++ project, there are also no problem, but when I create a new c++ project, after creating the project, the editor doesn’t open and crashes instead. It also opens MyProject.workspace in the default text editor.

I attached the terminal output for where it stops working.
I’m running Linux Mint 18.1.

 2017.09.22-00.35.51:534][722]LogGameProjectGeneration: Created new project with 11 files (plus project files)
(xed:7487): Gtk-WARNING **: Locale not supported by C library.
	Using the fallback 'C' locale.
[2017.09.22-00.35.51:601][723]Cmd: QUIT_EDITOR
[2017.09.22-00.35.51:611][723]LogALAudio: Closing ALAudio device : OpenAL Soft
[2017.09.22-00.35.51:624][723]LogExit: Preparing to exit.
[2017.09.22-00.35.52:436][723]LogExit: Editor shut down
[2017.09.22-00.35.52:437][723]LogExit: Transaction tracking system shut down
[2017.09.22-00.35.52:540][723]LogExit: Object subsystem successfully closed.

Any ideas what the problem is? I see that it’s calling QUIT_EDITOR, but have no idea why.

Can you go into the project directory/Saved/Logs and check the latest log there?(Hope there is one:D)

do you have “build-essential” package installed in your apt? (you should have)

also offtopic, Epic support for linux is really really poor, and i don’t advice to use linux for UE4, because you will simply meet too many problems you could avoid and do gamedev instead (even though i hate windows and it make me sad)

Something went wrong with locale, how your linux locale is set up right now? Try switching it to english.

The “Saved” folder does not exist at this point.