Hello.
Steps of reproducing:
- Creating blueprints TPS sample game.
- Compiling dedicated server (Shipping version).
- Opening compiled UE 4.16 Editor.
- Open the World Settings Window (from the editor menu). The world settings persist and could be chargeable.
- Press Play (1 client and Selected Viewport mode - it important).
- Connecting to dedicated server. It works. The server/game works.
- Pressing Esc to stop the game.
- The World Settings Window is empty - settings and properties disappear.
- Pressing Save Level. See following fatal error:
Assertion failed: WorldSettings != nullptr
[File:UnrealEngine-4.16\Engine\Source\Runtime\Engine\Private\Level.cpp][Line:
1643]
/Game/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel
If I don’t connect to dedicated server and stop the game the world settings won’t disappear.
Thank you.