ARKit Build Failed on Windows

I am making an ARKit game on Windows, and I have a MAC to remotely build the IPA file.
I create a totally blank project without any plugins(only the ones that originally are checked on by default), building for dev and shipping build works fine, I can even test on my device the created IPA file.
But when I enable the ARKit plugin, I restart my UE4 because it’s needed, then I get an error message when building:

UATHelper: Packaging (iOS): UnrealBuildTool: Failed to run init commands on 192.168.10.45. Output =
UATHelper: Packaging (iOS): UnrealBuildTool: Failed to initialize a connection to the Remote Server 192.168.10.45
UATHelper: Packaging (iOS): UnrealBuildTool: Doing xcode-select --print-path
UATHelper: Packaging (iOS): UnrealBuildTool: Execute took 00:00:00.0625595
UATHelper: Packaging (iOS): UnrealBuildTool: Compiling with non-standard Xcode (xcode-select): /
UATHelper: Packaging (iOS): UnrealBuildTool: Doing ls /Platforms/iPhoneOS.platform/Developer/SDKs
UATHelper: Packaging (iOS): UnrealBuildTool: Execute took 00:00:00.0085085
UATHelper: Packaging (iOS): UnrealBuildTool: Compiling with iPhoneOS SDK  on Mac 192.168.10.45
UATHelper: Packaging (iOS): UnrealBuildTool: ERROR: System.FormatException: Input string was not in a correct format.
UATHelper: Packaging (iOS): UnrealBuildTool:    at System.Number.ParseSingle(String value, NumberStyles options, NumberFormatInfo numfmt)
UATHelper: Packaging (iOS): UnrealBuildTool:    at System.Single.Parse(String s, IFormatProvider provider)
UATHelper: Packaging (iOS): UnrealBuildTool:    at UnrealBuildTool.IOSToolChainSettings..ctor(String DevicePlatformName, String SimulatorPlatformName)
UATHelper: Packaging (iOS): UnrealBuildTool:    at UnrealBuildTool.IOSToolChainSettings..ctor()
UATHelper: Packaging (iOS): UnrealBuildTool:    at UnrealBuildTool.IOSToolChain.<>c.<.ctor>b__1_0()
UATHelper: Packaging (iOS): UnrealBuildTool:    at System.Lazy`1.CreateValue()
UATHelper: Packaging (iOS): UnrealBuildTool:    at System.Lazy`1.LazyInitValue()
UATHelper: Packaging (iOS): UnrealBuildTool:    at UnrealBuildTool.IOSToolChain.GetCompileArguments_Global(CppCompileEnvironment CompileEnvironment)
UATHelper: Packaging (iOS): UnrealBuildTool:    at UnrealBuildTool.IOSToolChain.CompileCPPFiles(CppCompileEnvironment CompileEnvironment, List`1 SourceFiles, String ModuleName, ActionGraph ActionGraph)
UATHelper: Packaging (iOS): UnrealBuildTool:    at UnrealBuildTool.UEBuildModuleCPP.Compile(ReadOnlyTargetRules Target, UEToolChain ToolChain, CppCompileEnvironment BinaryCompileEnvironment, List`1 SharedPCHs, ActionGraph ActionGraph)
UATHelper: Packaging (iOS): UnrealBuildTool:    at UnrealBuildTool.UEBuildBinaryCPP.SetupBinaryLinkEnvironment(ReadOnlyTargetRules Target, UEToolChain ToolChain, LinkEnvironment LinkEnvironment, CppCompileEnvironment CompileEnvironment, List`1 SharedPCHs, ActionGraph ActionGraph)
UATHelper: Packaging (iOS): UnrealBuildTool:    at UnrealBuildTool.UEBuildBinaryCPP.Build(ReadOnlyTargetRules Target, UEToolChain ToolChain, CppCompileEnvironment CompileEnvironment, LinkEnvironment LinkEnvironment, List`1 SharedPCHs, ActionGraph ActionGraph)
UATHelper: Packaging (iOS): UnrealBuildTool:    at UnrealBuildTool.UEBuildTarget.Build(BuildConfiguration BuildConfiguration, CPPHeaders Headers, List`1 OutputItems, List`1 UObjectModules, ActionGraph ActionGraph)
UATHelper: Packaging (iOS): UnrealBuildTool:    at UnrealBuildTool.UnrealBuildTool.RunUBT(BuildConfiguration BuildConfiguration, String[] Arguments, FileReference ProjectFile)
UATHelper: Packaging (iOS): CommandUtils.Run: Run: Took 55.5865254s to run UnrealBuildTool.exe, ExitCode=5

I’m having this exact same problem but with the difference that I was able to build without any issues before but suddenly today I get this same error. Did you ever figure out what the problem was? I’m on 4.19 and also doing an ARKit project.