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Is it worth leaving Maya to use 3ds max?

I already have a good knowledge about Maya, however in certain meshes I have problems with hard surfaces mainly, however in this tutorial of 3ds max has no problems at all in this tutorial.

On the other hand this is my result in Maya, to soften meshes like this in the Maya of much work, so I spared details of the mesh: alt text

Product Version: UE 4.17
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asked Sep 22 '17 at 02:28 PM in Using UE4

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FeijaoPib98
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as far as our 3D artist suggests, Maya is better for animation, while 3DsMAX is usually more convenient for mesh building.

overall you should use the tool that you are more comfortable with, and care less about what's better because there is no clear winner and everything is just based on opinions.

if you don't plan to use maya for animations though, i would probably switch over to max.

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answered Sep 22 '17 at 03:14 PM

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Arty-McLabin
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avatar image FeijaoPib98 Sep 22 '17 at 07:09 PM

Well, I'm downloading the 3Ds, I'm going to learn about it, if I like it and see that I do not need Maya anymore, I'll only be with 3ds, if not both programs.

avatar image Arty-McLabin Sep 22 '17 at 07:44 PM

good luck. don't forget that the 3D navigation is different in the two programs, so it will be a hard time to remember the controls simultaneously without being confused between every switch.

avatar image FeijaoPib98 Sep 22 '17 at 09:57 PM

Really completely different from the navigation controls, good thing I found an option to use the Maya controls in 3ds

avatar image Arty-McLabin Sep 22 '17 at 11:09 PM

yeah you are lucky, native Max users can't enable Max nav in Maya...

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