In sequencer's camera cuts, how do you select from multiple cameras that are in a blueprint?

When selecting cameras in the Camera Cuts track, if you have a blueprint actor in the sequencer, you can choose said blueprint as a “camera”. However, if the blueprint has multiple cameras within it, I don’t have any options to choose a specific camera. I have a vehicle blueprint that is driving down a road, so my goal is to animate multiple cameras that follow the car, and cut between the cameras in sequencer.

That’s a bug or unimplemented feature. I’ve added an issue here and we’ll try to address it in an upcoming release after 4.18:

https://issues.unrealengine.com/issue/UE-50254

Is this issue planned to be in 4.19 by chance?

Any news on this getting fixed? It still seems to be an issue.