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Tank colliding with itself

Hello, my friend and I are developing a tank game, which the tank's blueprint is that of a pawn, and we are facing a serious problem around collisions, most likely self collision. Basically, when the tank moves (either the IA tanks or the Player tank) it jumps around oftenly, which makes it really hard to control the tank. The following gif shows only a simple jump, but the problem gets way worse sometimes: https://gyazo.com/dce1d059b3c5bd42606dc5584e383fa5 Any help is appreciated, thank you!

Product Version: UE 4.17
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asked Sep 23 '17 at 02:41 AM in Using UE4

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The most common way to handle collision like that would be to setup an ignored object channel:

alt text

And then specify how the meshes behave:

alt text

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answered Sep 23 '17 at 11:31 AM

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avatar image Lelouch_Zero Sep 23 '17 at 09:57 PM

Hello, our tank is separated in Tank Body, Turret, Barrel, Right Track and Left. Both Turret and Barrel have NoCollision, when we tried your solution only on the Tracks, the tank wouldn’t move, half of it went under the floor. When we tried on the body only, nothing changed and if did it in all parts, the tank would go through the floor, basically no collision.

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