Tank colliding with itself
Hello, my friend and I are developing a tank game, which the tank's blueprint is that of a pawn, and we are facing a serious problem around collisions, most likely self collision. Basically, when the tank moves (either the IA tanks or the Player tank) it jumps around oftenly, which makes it really hard to control the tank. The following gif shows only a simple jump, but the problem gets way worse sometimes: https://gyazo.com/dce1d059b3c5bd42606dc5584e383fa5 Any help is appreciated, thank you!
The most common way to handle collision like that would be to setup an ignored object channel:
And then specify how the meshes behave:
answered Sep 23 '17 at 11:31 AM
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