Network Error force loads Entry map for client when server shuts down
This seems to have been an issue for some time now without being resolved. If a listen server disconnects, the connected client in the session will get a Network Error event and is then loaded into Entry, regardless if that Network Error event is connected to a Open Level or console command (open mapname) these will be ignored and the client will end up on the Entry map.
I can't find any way of fixing this and it is a problem. Any advice is appreciated!
asked Sep 23 '17 at 04:27 AM in Bug Reports
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