VR (Oculus) start rotation change from 4.16 to 4.17

Hey guys,

In 4.16 the start direction was always relative to the Oculus sensors. So if the headset was turned right, the player would directly look right on startup. In 4.17 the player direction will be used as start direction no matter in which direction the hmd is facing.

Is there a way to get the behavior of 4.16 in 4.17?

Thanks!

I had exactly the same problem (version 4.18.0). It seems to me that the ResetPosition function in IXRTrackingSystem interface in Oculus implemenation also resets the rotation (which forces it to set the current rotation as the base one). When I removed the initial call to ResetPosition (which I had had there just after the level was loaded) everything is working now. I hope that it will help you.