[SOLVED] Wierd lighting issues

Hello guys,

i got some lighting issues on the doors and door frames. Lightmass Volume is set, lightmass quality is on 10 and 30 light bounces. Lightmaps on the elements are on 1024. And all of the meshes have the same material. I dont’t know why this is happening.

Does anyone had the same issue and know how to solve it?
Thanks for your time.

Jan

Solved it! I forgot to create UV Maps for those pieces. Now everythink looks fine!