x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Random Sequence Player Blend In Time not working?

Hello,

"Blend Time", inside "Blend In", inside the member of "Entries" array, inside "Random Sequence Player Node" in Anim Graph is not working as I imagine. Whatever value I put in there - the time of a blend is same - it jumps quickly from one animation to another (probably blending with default 0.2 second blend time).

I imagine it taking 5 seconds between the animations to jump from one to another when I put 5 seconds in blend time property. The Blend In is described as "when this entry is blending in ontop of another entry". Rest options (custom curve, interpolation) in Blend In also seem to do nothing. I am not sure, maybe I am missing something important.

My problem is that I do not have perfectly identical animations for different idle poses. In every animation the gun is hold slightly off for example, so I wanted to blend between those. I do not feel like creating 5 different blending spaces nor shuffling animations with "Blend Poses by Int", as it requires an event at the end of the animation to change the random int.

I believe it is very important node, as it is the easiest and the fastest way to do randomly picked animation (for example idle) in Anim Graph!

Any official confirmation as it is a bug?

Product Version: UE 4.17
Tags:
more ▼

asked Sep 23 '17 at 04:10 PM in Bug Reports

avatar image

Taberu
191 4 11 16

avatar image magicpotato Apr 21 '19 at 02:00 PM

GetRelevantAnimTimeFraction() also not working with the RandomSequencePlayer. It's bug.

avatar image jordylakiere Aug 10 '19 at 06:16 AM

Was this fixed?

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

1 answer: sort voted first

Definitely something wrong with the blending. It gets completely stuck if you set blending to zero.

more ▼

answered Feb 21 '18 at 11:48 AM

avatar image

Phil Rowe
76 1 2 8

(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question