BP_LightStudio separate brigthness for Emission and Visible background
I am not good in Blue Prints in UE4. I use BP_LightStudio for HDRI lights, but I need to have separated HDRI brightness setting for 1) EMISSION for scene light 2) BACKGROUND as a image visible on the horizon
In typical ray trace renderer I am able to separate rays for Camera ( as Background image ) and Emission ( for scene light ) and set parameters of background and light separately using the same HDRI.
How to do it in UE4. Is it possible here ?
asked Sep 23 '17 at 08:06 PM in Blueprint Scripting
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