I am not good in Blue Prints in UE4.
I use BP_LightStudio for HDRI lights, but I need to have separated HDRI brightness setting for
- EMISSION for scene light
- BACKGROUND as a image visible on the horizon
In typical ray trace renderer I am able to separate rays for Camera ( as Background image ) and Emission ( for scene light ) and set parameters of background and light separately using the same HDRI.
How to do it in UE4. Is it possible here ?