Can Object movements effect by wind via blueprint?
I have being digging around to find knowledge about how objects in physics mode will effect by wind directional source via unreal engine blueprints. I have managed rigging my object, and imported to UE4 without baking animation because I want the actor to be able to move in physics. Calling for help out there, does any one kindly show me the way how to achieve this? I am greatly appreciated.
asked Sep 24 '17 at 12:49 AM in Blueprint Scripting
Follow this question
Once you sign in you will be able to subscribe for any updates here