Can Object movements effect by wind via blueprint?

Hello there.

I have being digging around to find knowledge about how objects in physics mode will effect by wind directional source via unreal engine blueprints. I have managed rigging my object, and imported to UE4 without baking animation because I want the actor to be able to move in physics.
Calling for help out there, does any one kindly show me the way how to achieve this? I am greatly appreciated.

Thanks.