How to avoid this alliasing on 2D using Perspective Camera?
Hi guys, i'm creating a 2D games and we are right now experimenting with assets to check how would they fit on the game.. i have come to the point where i get alliasing on my sprites... is this because i haven't configured them to be pixel perfect? If so... how am i supposed to do that?
I'm using a perspective camera because i'm interested on the parallax it gives.. besides letting me add some 3d effects here and there... how wouls i configure the sprites to be pixel perfect on that camera?
Here is an example of how it looks
asked Sep 24 '17 at 03:40 AM in Using UE4
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