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How to avoid this alliasing on 2D using Perspective Camera?

Hi guys, i'm creating a 2D games and we are right now experimenting with assets to check how would they fit on the game.. i have come to the point where i get alliasing on my sprites... is this because i haven't configured them to be pixel perfect? If so... how am i supposed to do that?

I'm using a perspective camera because i'm interested on the parallax it gives.. besides letting me add some 3d effects here and there... how wouls i configure the sprites to be pixel perfect on that camera?

Here is an example of how it looks

alt text

Product Version: UE 4.15
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alliasing.png (587.4 kB)
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asked Sep 24 '17 at 03:40 AM in Using UE4

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HeavyBullets
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