How to avoid this alliasing on 2D using Perspective Camera?

Hi guys, i’m creating a 2D games and we are right now experimenting with assets to check how would they fit on the game… i have come to the point where i get alliasing on my sprites… is this because i haven’t configured them to be pixel perfect? If so… how am i supposed to do that?

I’m using a perspective camera because i’m interested on the parallax it gives… besides letting me add some 3d effects here and there… how wouls i configure the sprites to be pixel perfect on that camera?

Here is an example of how it looks