Texturing Terrain - Black Texture
I am having a bit of trouble with texturing terrain. I set up the terrain texture with layerblends (followed this tutorial - https://www.youtube.com/watch?v=tsXVP0fykBM&list=WL∈dex=201) but for some reason the preview shows the texture as black. This means that once I create the terrain it is black and I have to paint each square in the terrain individually. Does anyone know what I am doing wrong or alternatives to make it easier to paint the textures.
https://www.dropbox.com/sh/p71977t9w8c1n7e/AACJ6zyjq-vuIL17n4kqn-m3a Sorry, the images were over 524 KBs.
asked Jul 17 '14 at 10:58 PM in Using UE4
That tutorial video is out of date, I would recommend our new tutorial video here: https://www.youtube.com/watch?v=gMKjIZMPJ0Q&t=3676s
You will see in the video all you need to do is create layer info then right click on the material you want to be visible and select (Fill layer).
After this the landscape will no longer be black.
Go to 58:49 in the video to see what I'm talking about.
Let me know if that helps,
answered Apr 07 '17 at 03:10 PM
That is intended functionality. The way your material is setting up you technically have not told it what its base material should be, so it assumes that you want the base material to be black and that you will add other materials on top of it.
answered Jul 18 '14 at 03:13 PM
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