Vehicle system with multiple skeletal meshes

Hello,

I’ve been investigatin the possibility of using the UE4 vehicle system for a car comprised of multiple skeletal meshes for the body.
As far as I understand, the system only allows for one skeletal mesh. Is there a way to extend it easily, or is there currently a way to add multiple ones?

Ideally, I would like to be able to set which meshes to use at runtime, for example, generating a car procedurally :slight_smile:

Thanks

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