Runtime FBX input
We've got the following problem to solve.
We have a 3D scanner, which quickly produces rigged 3D models of people (Portal 3D scanner).
Currently the rigged model is saved in single FBX file, but it's not a big problem to have it in any other format (glTF, DAE, BLEND, X3D).
We need to place every model in a prepared scene, and render a video sequence: this way we give everybody either a video where he or she is the main hero, or a game, where he or she is the playable character.
How would it be possible to have an UE4 package for Windows that takes FBX (or any other similar format) files for input in run-time? Is it possible?
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