Variable UObject invalid after start
I have a class derived from a UObject defined like this
It has private members and public function to access these members. Every function is a UFUNCTION, so that I can call them inside the blueprint. I have an instance of this class inside another class, defined as follow
In the costructor I initialize this variable as follow
I created a blueprint from my AFirstPlayer C++ class, but if in the event graph I try to use the Statistics variable, it says that it is invalid. What am I missing? Am I forced to setup an attachment for these variable?
asked Sep 24 '17 at 03:10 PM in C++ Programming
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