Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Variable UObject invalid after start

I have a class derived from a UObject defined like this

 class MYPROJECT_API UStatistics : public UObject

It has private members and public function to access these members. Every function is a UFUNCTION, so that I can call them inside the blueprint. I have an instance of this class inside another class, defined as follow

 class MYPROJECT_API AFirstPlayer : public ACharacter
   UStatistics* Statistics;

In the costructor I initialize this variable as follow

 Statistics = CreateDefaultSubobject<UStatistics>(TEXT("Statistics"));

I created a blueprint from my AFirstPlayer C++ class, but if in the event graph I try to use the Statistics variable, it says that it is invalid. What am I missing? Am I forced to setup an attachment for these variable?

Product Version: UE 4.17
more ▼

asked Sep 24 '17 at 03:10 PM in C++ Programming

avatar image

1 1 1

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

0 answers: sort voted first
Be the first one to answer this question
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question