Magnetometer or Heading / Compass values on iOS 11?
I'm trying to get values or calculate an equalivalent type value to determine which direction (compass degrees) the user is facing and holding their device towards, so I can orient the game world along their relevant axis.
It seems like this would be fairly simple to do based of the readings from the iphone magenetometer or compass heading, but I can't seem to find any documentation about accessing or calling those features in UE.
Does anyone have any tips for where to begin approaching this? I figure the answer will stretch beyond blueprints, but I'm curious how involved this could become?
Thanks for the help in advance
asked Sep 24 '17 at 10:02 PM in Using UE4
can someone tell me why are there almost no valuable Information about this topic? It seems like nobody can answer this question. I searched for hours and nowhere I can find some answer leading in a possible direction. But I found some links which are interesting, although I´m sure that anybody who wants to know how we can access the Compass will get to this sooner or later. It´s kind of sobering.
User F3NR1S developed a plugin but iOS is still pending: https://wiki.unrealengine.com/Magnetic_Field_Toolkit and https://forums.unrealengine.com/unreal-engine/marketplace/1437192-magnetic-field-toolkit
Medium article about a compass app: https://medium.com/swiftly-swift/how-to-build-a-compass-app-in-swift-2b6647ae25e8 (But I don´t know how to get access to Swift from Unreal )
How would be the common workflow to execute SwiftCode in Unreal C++?
EDIT: I found a post as a feature request since 4.9 : https://answers.unrealengine.com/questions/302555/feature-request-add-magnetometer-support-for-mobil.html
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