How do I disable lightmap mipping/streaming?
I have a large outdoor level with a lot of static meshes and the shadows degrade noticeably at 50 meters and disappear at 100 meters. Is there a way to disable or reduce the aggressiveness of the lightmap mipping or streaming?
asked Jul 17 '14 at 11:40 PM in Rendering
Hey JonathanLambert -
You can go into the *.ini files under the TextureStreaming section and make adjusts for lightmaps and shadowmaps. More information can be found here:
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