Geometry Cache Vs Skeletal, different playback speeds
I'm trying to design a cinematic using a character imported as a geometry cache. Since that animation doesn't play back when I scrub through the sequencer, I also imported it as a skeletal mesh.
When playing back the two animations on top of each other in PIE the alembic sequence plays at a slightly different rate than it's skeletal counterpart. I double checked the imported frames and the playback settings but I can't get it to work.
Any ideas would be greatly appreciated.
asked Sep 25 '17 at 10:04 AM in Bug Reports
I found a very recently done video on Alembic importing into UE4, but it is mostly 3ds Max and Blender so I don't know if it will be helpful, but I thought I'd link it anyway. If you go to your Playback Speed in the details panel, are the Geometry Cache and Skeletal versions set to the same speed? If you skip ahead to about 12 minutes into the video they talk about changing this. It does not look like there is anything wrong with your import/export settings. However, Alembic is an experimental plugin and is not recommended to be used in a production environment unless you can maintain it. I would recommend trying to utilize the FBX pipeline and see if that works. You also mention above that you are selecting the geometry in Maya, I would double check that your bone hierarchy is also selected. Let me know if any of this helps or solves the issue.
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