Receiving the following error: No 32-bit compiler toolchain found in C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\bin\cl.exe

Running D:/Program Files/Epic Games/UE_4.17/Engine/Binaries/DotNET/UnrealBuildTool.exe MyProject4 Development Win64 -project=“C:/Users/“USER”/Documents/Unreal Projects/MyProject4/MyProject4.uproject” -editorrecompile -progress -NoHotReloadFromIDE
Performing full C++ include scan (building a new target)
Creating makefile for MyProject4 (no existing makefile)
@progress push 5%
Parsing headers for MyProject4Editor
Running UnrealHeaderTool “C:\Users"USER”\Documents\Unreal Projects\MyProject4\MyProject4.uproject" “C:\Users"USER”\Documents\Unreal Projects\MyProject4\Intermediate\Build\Win64\MyProject4Editor\Development\MyProject4Editor.uhtmanifest" -LogCmds=“loginit warning, logexit warning, logdatabase error” -Unattended -WarningsAsErrors -installed
Reflection code generated for MyProject4Editor in 10,8638874 seconds
@progress pop
ERROR: No 32-bit compiler toolchain found in C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\bin\cl.exe

I’ve tried a lot of things to fix this issue but, no luck so far. Appreciate all answers and if you know why this is happening would really appreciate some “easy to follow” instructions on fixing this.
Thanks.

Did you try this answer?

Every thread points to that. I’m on version 3.19 AND THAT DOESN’T WORK.