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How to add apex destruction in blueprints.

I have created an apex destructible mesh in phys x lab and have imported it into rocket. I wanted to know how i would set up a blueprint to allow destruction of that object.

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asked Mar 11 '14 at 03:34 AM in Using UE4

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ue4-archive ♦♦ STAFF
49.7k 3647 1972 9100

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In your Level Blueprint you can add a graph like this to break Apex assets.

alt text

levelbp.png (115.1 kB)
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answered Mar 11 '14 at 03:34 AM

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ue4-archive ♦♦ STAFF
49.7k 3647 1972 9100

avatar image ue4-archive ♦♦ STAFF Mar 11 '14 at 03:34 AM

How do you get the ray fire mesh to go into get actor location? Also what is the destructible component plugging into target and how do i get that.

Thanks.

avatar image ue4-archive ♦♦ STAFF Mar 11 '14 at 03:34 AM

Drag and drop your Apex mesh onto the level. Then open Level Blueprint --> right click and select Add Reference to Your Apex Mesh.

Add Reference: alt text

Then drag from your apex variable and search for location and select Get Actor Location.

Get Actor Location: alt text

Again drag from that apex variable and search for Destructible and select Get Destructible Component.

Get Destructible Component: alt text

Now drag from that Destructible Component and search for Radius and select Apply Radius Damage.

Apply Radius Damage: alt text alt text

Now connect all the nodes and all you have to do is trigger the Apply Radius Damage. :)

avatar image ue4-archive ♦♦ STAFF Mar 11 '14 at 03:34 AM

Thank you so much for the help.

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