How to add apex destruction in blueprints

I have created an apex destructible mesh in phys x lab and have imported it into rocket. I wanted to know how i would set up a blueprint to allow destruction of that object.

In your Level Blueprint you can add a graph like this to break Apex assets.

How do you get the ray fire mesh to go into get actor location? Also what is the destructible component plugging into target and how do i get that.

Thanks.

Drag and drop your Apex mesh onto the level. Then open Level Blueprint → right click and select Add Reference to Your Apex Mesh.

Add Reference:

Then drag from your apex variable and search for location and select Get Actor Location.

Get Actor Location:

Again drag from that apex variable and search for Destructible and select Get Destructible Component.

Get Destructible Component:

destructible.png

Now drag from that Destructible Component and search for Radius and select Apply Radius Damage.

Apply Radius Damage:

Now connect all the nodes and all you have to do is trigger the Apply Radius Damage. :slight_smile:

Thank you so much for the help.