How do I stop the mouse/Camera from rotating my character?
I am a bit frustrated as I know I am overlooking something small. I had a 1st to 3rd person 2 camera toggle camera system. I decided I wanted to change back to a 3rd person semi shoulder set up, similar to the stock 3rd person one that comes in unreal. But, I can't stop the mouse from moving the character in game when turning the camera. I have tried going back checking all my setting to match the original 3rd person blueprint settings in blueprint/viewport settings. Everytime I press play and move the camera the whole character moves not allowing for free rotation of the camera around the player to look in various directions such as behind. Any advice on this would be greatly appreciated, I am about ready to just scratch the whole project and move everything over to new project just over a camera. Thanks in advance.
asked Sep 25 '17 at 04:54 PM in Using UE4
Have you seen these?
answered Sep 25 '17 at 04:58 PM
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