Materials break after lighting build
I'm making a visualiser for a random music program - moving horizontally, one square from each row turns a different colour, as a section of music is played. It all works but when I build the lighting the materials seem to break, and display a black and grey pattern of squares, the default non texture - except for the first one, weirdly. I've created a different material for each row and tried to using material instance too, but still the same. I'm sure there's a simple answer to this but I can't see it!
asked Sep 25 '17 at 05:55 PM in Blueprint Scripting
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