How to get Blast UE4 plugin to compile in visual studios 2017

I am having some trouble getting Blast up and running. I’ll try to lay out as much information as I can and if you need more to give me a hand please let me know.

As per the Readme:

Windows

Install GitHub for Windows then fork and clone our repository. To use Git from the command line, see the Setting up Git and Fork a Repo articles.

If you’d prefer not to use Git, you can get the source with the ‘Download ZIP’ button on the right. The built-in Windows zip utility will mark the contents of zip files downloaded from the Internet as unsafe to execute, so right-click the zip file and select ‘Properties…’ and ‘Unblock’ before decompressing it. Third-party zip utilities don’t normally do this. (Downloaded the zip file)

Install Visual Studio 2017. All desktop editions of Visual Studio 2017 can build UE4, including Visual Studio Community 2017, which is free for small teams and individual developers. To install the correct components for UE4 development, check the “Game Development with C++” workload, and the “Unreal Engine Installer” optional component. (Completed with no problems)

Open your source folder in Explorer and run Setup.bat. This will download binary content for the engine, as well as installing prerequisites and setting up Unreal file associations. On Windows 8, a warning from SmartScreen may appear. Click “More info”, then “Run anyway” to continue. (completed with no problems, using windows 10)

A clean download of the engine binaries is currently 3-4gb, which may take some time to complete. Subsequent checkouts only require incremental downloads and will be much quicker. (Completed)

Run GenerateProjectFiles.bat to create project files for the engine. It should take less than a minute to complete. (Completed)

Load the project into Visual Studio by double-clicking on the UE4.sln file. (Completed) Set your solution configuration to Development Editor and your solution platform to Win64, then right click on the UE4 target and select Build. It may take anywhere between 10 and 40 minutes to finish compiling, depending on your system specs.
(This is the part where things go wrong from me, after double clicking the UE4.sln file and loading it up in visual studio I am unsure of where to go from here. I use the toolbar at the top to select development editor and win64 as my solution platform. Where is this UE4 target I’m supposed to be right clicking on to select build? I tried using the green start button and build solution options from the toolbar but end up with errors.)

After compiling finishes, you can load the editor from Visual Studio by setting your startup project to UE4 and pressing F5 to debug.

(I haven’t made it this far yet but just in case I run into problems if someone would like to point out where I go to set my start up project to UE4 it would be much appreciated.

Thanks in advance for anyone willing to lend a hand.

Was an error with the VS2017 update keeping it from compiling properly. Downgrading to a previous version fixed the problem.