Camera is not updating when game is paused

Hi. I want to make a simple tutorial in my game - paused screen with inscription “Press SPACE to jump” on bottom of the screen. The problem is so weird, camera is not updating when game is paused. It’s important, because game is 2D side scroller, and without updated camera player sees first person camera. How to fix it? I prefer fix without using C++ if possible.

#F5 . . .

#F5 . . .

#F5 . . .

I tried to do that, but it’s not working. “Tick when paused” has restrictions, and one of them is not updating camera (afaik).

if you are using a input for updating your camera then click on that input and tick execute when paused like this

can you show me your blueprint then

Blueprint is very simple.

I’m attaching camera’s settings.

215283-bez-tytudłu.png

i’m not talking about that blueprint but the blueprint that you used to update your camera

i’m not talking about that blueprint but the blueprint that you used to update your camera

There is no blueprint like that, the game should do it itself. I’m loading level, then pausing game and showing menu. Camera is not updated, because there was no time to do it. When I close menu and start tutorial, camera is still not updated.

#F5 . . .