3ds max helpers to ue4 for guns not synced

Hi i basically have a helper setup in ue4 for my ak47 so when it is attached it will be exactly as it was in 3ds and perfectly straight however it looks and works fine in 3ds max but when imported over to ue4 it goes all crazy any ideas on how to fix this would be amazing :slight_smile:

figured it out i had to place the model back into its T pose before importing into ue4