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How do I get and manipulate a pawn's springarm from a child component?

Say I have a pawn with springarm and camera on it.

If I attach an actor component on to that pawn, how do I get a reference to that springarm so I can make it roll/yaw/rotate etc?


Product Version: UE 4.17
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asked Sep 26 '17 at 12:00 PM in Blueprint Scripting

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Are you using a Child Actor Component on the pawn? In that case add a Spring Arm Component variable to the child, then in details check "expose on spawn". You'll be able to pass the reference to the child when you create it in the pawn.

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answered Sep 26 '17 at 12:35 PM

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